[Reference] Creating your own library in Waspmote API

Modified on Tue, 21 Sep 2021 at 04:16 PM

Let's resume a simple process of creating your own library for Waspm0te API.
  1. First of all, go to the path: xxx/wapmote-pro-ide-xx/libraries and create a folder with the name of your new library, for example myLibrary.
  2. Then create inside two files: myLibrary.cpp and myLibrary.h.
  3. Then, define inside your own class, starting from these templates:

    myLibrary.cpp template wrote:/******************************************************************************
    * Includes
    ******************************************************************************/

    #ifndef __WPROGRAM_H__
    #include <WaspClasses.h>
    #endif

    #include "myLibrary.h"



    /******************************************************************************
    * User API
    ******************************************************************************/


    /******************************************************************************
    * PRIVATE FUNCTIONS *
    ******************************************************************************/


    /******************************************************************************
    * PUBLIC FUNCTIONS
    ******************************************************************************/
    myLibrary::myLibrary(){
    }

    void myLibrary::ON()
    {
    }


    /// Preinstantiate Objects /////////////////////////////////////////////////////
    myLibrary myObject = myLibrary();
    myLibrary.h template wrote:/*! \def myLibrary_h
    \brief The library flag
    */
    #ifndef myLibrary_h
    #define myLibrary_h

    /******************************************************************************
    * Includes
    ******************************************************************************/

    #include <inttypes.h>

    /******************************************************************************
    * Definitions & Declarations
    ******************************************************************************/



    /******************************************************************************
    * Class
    ******************************************************************************/

    //! myLibrary Class
    /*!
    defines all the variables and functions used
    */
    class myLibrary
    {

    /// private methods //////////////////////////
    private:


    /// public methods and attributes ////////////
    public:

    myLibrary();
    void ON();
    };

    extern myLibrary myObject;

    #endif
  4. Then define your class, adding necessary methods, variables, etc.
  5. save it and open Waspmote IDE and a new Sketch. If you go to sketch/import library, you can choose "myLibrary" and the line #include <myLibrary.h> will appear in your sketch.
  6. Now you can use the predefined class object myObject to call myLibrary methods.
// Put your libraries here (#include ...)
#include <myLibrary.h>

void setup()
{
// put your setup code here, to run once:
myObject.ON();
}


void loop()
{
// put your main code here, to run repeatedly:

}
Post Reply 

Was this article helpful?

That’s Great!

Thank you for your feedback

Sorry! We couldn't be helpful

Thank you for your feedback

Let us know how can we improve this article!

Select atleast one of the reasons

Feedback sent

We appreciate your effort and will try to fix the article